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Thread Statistics | Show CCP posts - 20 post(s) |

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morons.
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Posted - 2013.10.03 22:33:00 -
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Talking about the cruiser here, because the frig is DOA.
The ship isn't overpowered at all.
People look at paper DPS of some ridiculous glass-cannon fits with void and conclude it's overpowered, whereas my Ishtar does way more DPS and actually is able to apply said DPS far better than this ship.
However, if you really want to make this ship use lasers (feeling like shooting my own foot here, having fitted blasters on Pilgrims since five years ago because blasters are the obvious choice for a cov ops cloaked cruiser hull), you should reduce turret hardpoints to two and give it a 100% laser damage bonus.
The ship will have fitting issues with the current stats, pulses are the most demanding short range turret type considering fitting requirements and track the worst of all SR-turrets.
Now given a typical PvP use scenario, I will approach the victim cloaked and let myself get decloaked by a well-placed bump, forcing the target out of alignment if it has any. This alone leaves the range of engageable targets rather limited.
This is utterly needed as the ships lacks the targeting delay bonus, so although I have sig analysis and cloaking V on both characters probably flying this ship, I'll need that initial bump to sucessfully scram and gank, which leaves me in perfect range for Blasters or ACs once I engage. Both track better than pulses and have their respective advantages regardless of that (better tracking, higher DPS, lower fitting requirements, less cap use/being capless, selectable damage types etc...etc...).
If you want to force lasers on this ship, 2 hardpoints and a 100% damage bonus is the way to go (and even then, I'd still use blasters/ACs or most likely neuts instead of lasers). You know... morons. |

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morons.
2295
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Posted - 2013.10.03 23:30:00 -
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Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
It probably is the only way to force lasers on this hull. With four turrets worth of damage, it would compensate for pulses higher fitting requirements, their high cap use and their bad tracking at the short ranges this hull would be suited for, giben its slow speed and huge sig radius).
I'm fine with keeping more hardpoints and some irrelevant laser bonus - I'll just fit Blasters or ACs and be happy with that.
If they want to force the ship to match its description it needs to specialize in lasers in a way that overcomes all their shortcomings on a hull that would typically start to engage at 2000 m or less. You know... morons. |

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morons.
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Posted - 2013.10.03 23:54:00 -
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Omnathious Deninard wrote: That is true, but to give it 100% laser damage bonus to force it to use lasers also gives it 1-2 utility highs and that can make it even more deadly.
4 lasers worth of damage, 2 neuts and a covert ops cloak, along with full drone DPS. I would rather face off with the lol shield gank fit.
Well - then have them remove high slots - there is no other way to force lasers on this ship but the 100% bonus/limited hardpoint approach as there is not a single more counter-intuitive cruiser-sized weapon system than lasers for this hull (except heavy missiles, probably). You know... morons. |

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morons.
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Posted - 2013.10.04 00:23:00 -
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Dehval wrote:
But you used Ogres... It's only theoretical dps.
True - your point being? You know... morons. |

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morons.
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Posted - 2013.10.04 01:09:00 -
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Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus.
I absolutely agree except for the part where it 'needs a buff to lasers' .
CCP Obamas approach obviously aims at giving ships counter-intuitive bonuses. Only ignoring the bonuses will render the ships somewhat viable.
Now let's assume I'm a SOE engineer:
- I construct a ship with poor grid and CPU, able to sneak up to other ships really closely thanks to a cov ops cloak. - I decide to give it a really useless bonus to the absolutely worst turret class for the desired engagement. - The ship ends up usable for people who learned that ignoring its bonus is the only way to make them remotely viable. ??? - Smoke some more crack and win.
You know... morons. |

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morons.
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Posted - 2013.10.04 01:34:00 -
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Xequecal wrote: Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm*
Reapers don't have Doomsdays and an Ishtar will eat the SOE cruiser alive if it dares to decloak in the same system.
I know that this Revelation must be shocking to you, but maybe *headdesking* and *facepalming* for a few more years will kill enough of the stupidocytes in your head to leave enough space allowing eventual growth of something akin to an actual brain. You know... morons. |
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